Murphy's laws of combat
- A clean (and dry) set of BDU’s is a magnet for mud and rain.
- A little caution outflanks a large cavalry.
- A Purple Heart just proves that you were smart enough to come up with a plan, stupid enough to try it, and lucky enough to survive.
- A retreating enemy is probably just falling back and regrouping.
- A sucking chest wound is Nature's way of telling you to slow down.
- Air defense motto: shoot 'em down; sort 'em out on the ground.
- All battles are fought at the junction of two or more map sheets --- printed at different scales.
- All battles are fought in the rain.
- All battles are fought uphill.
- All warfare is based on deception.
- Always honour a threat.
- Always know how to get out of Dodge.
- Always know when it's time to get out of Dodge.
- Anything you do can get you shot, including nothing.
- Army Dictum: If it moves, salute it; if it doesn't move, pick it up; if you can't pick it up, paint it.
- Navy Dictum: Work she may, shine she must.
- Pilot Dictum: Forgiveness is easier to obtain than permission.
- Artillery adds dignity to what would otherwise be a vulgar brawl.
- Avoid classified documents and briefings. "Good" news is never classified.
- B-52s are the ultimate close support weapon.
- Boldness becomes rarer, the higher the rank.
- Close only counts in horse shoes, hand grenades, and nukes.
- Cluster bombing from B-52s and C-130s is very, very accurate. They always hit the ground.
- Confucius says: Early worm has a death wish.
- Combat will occur on the ground between two adjoining maps.
- Diplomacy has rarely been able to gain at the conference table what cannot be gained and held on a battlefield.
- Don’t ever be first, don’t ever be last, and never volunteer for anything.
- Don't be conspicuous; in the combat zone, it draws fire.
- Out of the combat zone, it draws sergeants.
- For this reason, it is not at all uncommon for aircraft carriers to be referred to as bomb magnets.
- Every command that CAN be misunderstood, WILL be misunderstood.
- Exceptions prove the rule, and destroy the battle plan.
- Fighter pilots make movies; Attack pilots make history.
- Five second fuzes always burn three seconds.
- For any order given, there is an equal and opposite criticism.
- Fortify your front; you'll get your rear shot up.
- Hell hath no fury like a liberal non-combatant.
- If at first you don't succeed, call for artillery.
- If it's stupid but it works, it isn't stupid.
- If the enemy is within range, so are you.
- If they're shooting at you, it's a high intensity conflict.
- If you are forward of your position, your artillery will fall short.
- If you are short of everything but the enemy, you are in combat.
- If you can't remember, the Claymore is pointed towards you.
- If you don't care where you are, you ain't lost.
- If you don't have a plan, at least have a will.
- If you really need an officer in a hurry, take a nap.
- If you receive two contradictory orders, obey them both.
- If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
- If your attack is going really well, it's an ambush.
- If your opponents didn't have the courtesy to "Count Off!" before beginning, assume that there's one more somewhere.
- If your sergeant can see you, so can the enemy.
- Incoming fire has the right of way.
- It is generally inadvisable to eject over the area you just bombed.
- It isn't necessary to be an idiot to be a senior officer, but it sure helps.
- It's not the one with your name on it; it's the round addressed "to whom it may concern" you've got to think about.
- Logistics is the ball and chain of armored warfare.
- Make it too tough for the enemy to get in, and you won't be able to get out.
- Mines are equal opportunity weapons.
- More aircraft are incapacitated by a shortage of spare parts than by enemy action.
- Napalm is an area support weapon.
- Navy: The Book tells us what to do.
- Army: The Book tells us what we can’t do.
- Air Force:I’ll set a new record, make book on it.
- Marines: What Book?
- Never assume your opponent is out of ammo.
- Never draw fire; it irritates everyone around you.
- Never forget that your weapon was made by the lowest bidder.
- Never go ashore with anyone crazier than yourself. This includes amphibious landings and liberty.
- Never reinforce failure. Failure reinforces itself.
- Never share a foxhole with anyone braver than yourself.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- Never tell the sergeant you have nothing to do.
- Never worry about the bullet with your name on it. Instead, worry about shrapnel addressed to 'occupant'.
- No combat ready unit has ever passed inspection.
- No inspection ready unit has ever passed combat.
- No matter which way you march, it’s uphill.
- No OPLAN ever survives initial contact.
- No Plan should include the words "...and then we hope..."
- Odd objects attract fire - never lurk behind one.
- The density of fire increases in proportion to their curiosity about the target.
- Once the pin is pulled, Mr. Grenade is no longer our friend.
- One enemy soldier is never enough, but two are entirely too many.
- Only 5% of an intelligence report is accurate. The trick of a good commander is to isolate the 5%.
- Oxymorons (at least in military venues): Friendly fire.
- Recoilless rifles.
- Interchangeable parts.
- Priorities are made by officers, not God. There's a difference.
- Professionals are predictable; the world is full of dangerous amateurs.
- Radar tends to fail at night and in bad weather, and especially during both.
- Radios will fail as soon as you need fire support.
- Sniper's motto: reach out and touch someone.
- Surprise is an event that takes place in the mind of a commander.
- Teamwork is essential; it gives the enemy other people to shoot at.
- The best tank killer is another tank. Therefore tanks are always fighting each other . . . and have no time to help the infantry.
- The buddy system is essential to your survival, it gives the enemy somebody else to shoot at.
- The Cavalry doesn't always come to the rescue.
- The complexity of a weapon is inversely proportional to the IQ of the operator.
- The cost of weapon is proportional to the distance it must be shipped for repairs.
- The easy way is always mined.
- The effective radius of a hand grenade is always greater than the distance you can jump.
- The enemy diversion you're ignoring is their main attack.
- The enemy invariably attacks on two occasions: when they're ready & when you're not.
- The enemy never watches until you make a mistake.
- The higher the rank of the visitor, the more spectacular the failure will be.
- The important things are always simple; the simple are always hard.
- The law of the bayonet says the man with the bullet wins.
- The more stupid a leader is, the more important missions he is ordered to carry out.
- The most dangerous thing in the combat zone is an officer with a map.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- The only time suppressive fire works is when it is used on abandoned positions.
- The perfect officer for the job will transfer in the day after that billet is filled by someone else.
- The quartermaster only has two sizes...too big and too small.
- The tank is a monument to the inaccuracy of indirect fire.
- The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
- The weight of all of your equipment is proportional to the length of the time you have been carrying it.
- There are two types of ships: Submarines and Targets.
- There is always a way, and it usually doesn’t work.
- There is always a way, thinking of it before you need to is the trick.
- There is no such thing as a complete briefing.
- There is no such thing as a perfect plan.
- There is no such thing as an atheist in a foxhole.
- There is nothing more satisfying than having someone take a shot at you, and miss.
- There's no such thing as "unfair advantage."
- Things that must be shipped together as a set, aren’t.
- Things that must work together can’t be carried into the field that way.
- Those who hesitate under fire usually do not end up KIA or MIA.
- Tracers work both ways.
- Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
- War is like love. To triumph, you must make contact.
- Weather ain’t neutral.
- ”Walking Point," translated from an Old English phrase meaning "Sniper Bait."
- What gets you promoted for at one rank gets you killed in the next rank.
- When both sides are convinced they're about to lose, they're both right.
- When in doubt, empty the magazine.
- When you have plenty of ammo, you never miss. When you’re short, you can’t hit the broad side of a barn.
- When you have secured the area, make sure the enemy knows it too.
- Whenever you lose contact with the enemy, look behind you.
- With sufficient data, a board of inquiry can conclude any accusation is fully supported.
- You are not Superman; Marines and fighter pilots take note.
- You'll only remember your hand grenades when the sound is too close to use them.
- Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
- The mortar team will always have the correct number of safety pins to prove they armed all the rounds. To ensure this, the mortar team carries extra pins.
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